AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games in Netherlands Q1 2024
Discover the performance of the top 5 entertainment mascot games in the Netherlands during Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 entertainment mascot games in the Netherlands exhibited diverse trends in downloads, revenue, and active users. Data sourced from Sensor Tower provides a comprehensive overview of their performance.
Minion Rush: Running game by Gameloft saw a varied performance. Weekly revenue peaked at $292 in the first week of January but experienced fluctuations, closing the quarter at around $170. Downloads displayed a significant surge, hitting a high of 3.3K in the last week of February, while active users peaked at 8.3K in the same period.
SpongeBob Adventures: In A Jam from Tilting Point LLC had a robust start with weekly revenue reaching $1.5K in the first week of January. However, it experienced a decline before stabilizing around $1.1K towards the end of March. Downloads showed a notable spike mid-quarter, peaking at 2.5K in early February. Active users saw an initial increase, maxing out at 4.5K in mid-February, before settling at 3.8K by the end of March.
Sonic Forces PvP Racing Battle by SEGA demonstrated steady performance. The game’s weekly revenue showed a significant spike, reaching $835 in mid-March. Downloads remained relatively stable, fluctuating between 1.1K and 2.2K throughout the quarter. Active users showed a slight downward trend, starting at 14.4K in January and ending at 11.5K in March.
Sonic Dash: Fun Endless Runner, also by SEGA, had a more modest revenue stream, peaking at $230 in mid-March. Downloads were consistent, averaging around 1.5K weekly. Active users remained stable, hovering around 12.3K to 13.6K throughout the quarter.
Finally, World of Peppa Pig: Kids Games from Find Your Fun had a consistent revenue stream, starting at $851 and peaking at $1.2K in late January. Downloads saw a gradual decline, starting at 1.3K in January and dropping to 603 by the end of March. Active users also saw a decline, starting at 3.5K and ending the quarter at 2.9K.
These insights reveal the dynamic performance of entertainment mascot games in the Netherlands for Q1 2024. For more detailed data and trends, visit Sensor Tower.